Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Heroes & AI

Notices

Reply
 
Thread Tools Display Modes
Old Jul 19, 2011, 09:44 PM // 21:44   #1
Academy Page
 
paK0's Avatar
 
Join Date: May 2009
Guild: byob
Profession: A/
Advertisement

Disable Ads
Default My heroes for everything

So, I've been looking around a lot and I have done quite some testing myself. Since I'm lazy by nature I wanted a team that can do everything with me doing nothing . I've been using this build for vanquishing and it never let me down so far, no tactics required, just charging in =).



Some notes:
- Yes, for the normal game there is some overheal present. This is needed if you want to tackle ele bosses in HM. If you actually bother to precast PS, you can remodel the Me/Rt to Channeling and add damage (or whatever you want, but try to keep a rezz on him).

- This can be run with any player bar. If you are covering any of the things the Mesmers take care of (Panic, minions, etc...) its best to just change the respective Mesmer to another damager.

- As far as elite areas go: FoW HM is a joke, FoW HM with an empty player bar is possible, but you gotta be careful to not fight in places where patrol paths cross. I'm still tinkering out the perfect bars for UW and DoA (both HM). I'll likely drop the minion-Mesmer, play an ST-Rit (Shelter/Union) and add more damage on the SoS-Mesmer.

Here is the build, any comments and suggestions are highly welcome.
paK0 is offline   Reply With Quote
Old Jul 19, 2011, 10:30 PM // 22:30   #2
Academy Page
 
Belzebu's Avatar
 
Join Date: Feb 2011
Guild: Charter Vanguard [CV]
Profession: R/
Default

I was thinking of use Symbolic celerity for my mesmers, but I realized that areas with heavy enchantment removal, many of your skills will drop it effectiveness by a lot.
Belzebu is offline   Reply With Quote
Old Jul 20, 2011, 06:59 AM // 06:59   #3
Furnace Stoker
 
Daesu's Avatar
 
Join Date: Oct 2008
Default

Places with heavy enchant removing would be troublesome. Also heroes don't always renew symbolic celerity.

In situations where you need to defend an area, a SOGM offensive spirit spammer would be more effective than one of your mesmers.

Last edited by Daesu; Jul 20, 2011 at 07:02 AM // 07:02..
Daesu is offline   Reply With Quote
Old Jul 20, 2011, 02:40 PM // 14:40   #4
Academy Page
 
paK0's Avatar
 
Join Date: May 2009
Guild: byob
Profession: A/
Default

Enchantment removal is annoying, but not really a problem.

The first two Mersmers can still use their Elite and some other skills, the Keystones still get the damage from the Keystone Signet, only the Me/Rt is seriously harmed (and he still got his healing).

A lot of the enchantments will be protected (covered by the E/Mo) or the skills will simply be interrupted.

So far it has been a nonissue, if you give me a specific area I will be happy to test it and take a look again.
paK0 is offline   Reply With Quote
Old Jul 20, 2011, 03:16 PM // 15:16   #5
Wilds Pathfinder
 
Mireles's Avatar
 
Join Date: Jun 2009
Profession: W/Me
Default

I find it odd that the meta now uses so many Mesmers.... just a suggestion on the Me/N... have u tried to use signet of sorrow? (one that recharges instantly around a corpse)... Heroes will actually sit there and spam it with keystone on whenever possible.
Mireles is offline   Reply With Quote
Old Jul 20, 2011, 03:24 PM // 15:24   #6
Wilds Pathfinder
 
vader's Avatar
 
Join Date: Jul 2005
Profession: P/W
Default

This may be a dumb question but why don't you swap your secondaries on your Panic Mesmer and Me/P? That would put two more signets on one of your Keystone bars.
vader is offline   Reply With Quote
Old Jul 20, 2011, 03:40 PM // 15:40   #7
Unbridled Enthusiasm!
 
Essence Snow's Avatar
 
Join Date: Nov 2009
Location: EST
Guild: DPR
Default

I seen a lot of me/rt symbolic sos's lately for some reason.....tbh the thing gained in your build by using a mesmer vs a rit there is a faster rez and high dmg from the 2 mez signets. Your missing out on spawning power which is more important imo. Also like others have noted..if encountering enchantment removal...heavens forbid mirror of disenchant...you're sol.
__________________
~"Serenity now.... Insanity later"~
Essence Snow is offline   Reply With Quote
Old Jul 20, 2011, 05:34 PM // 17:34   #8
Academy Page
 
paK0's Avatar
 
Join Date: May 2009
Guild: byob
Profession: A/
Default

@Mireles:
2 of the 3 use it and I don't think it is better than any of the skills of the 3rd Me/N.

@vader:
Energy, the Panic can't really handle 2 Wastrels spells + a lot of other stuff and I really wanna have the P skills in there. SYG is extremely good and FB speeds things up (not necessary, but nice to have nontheless). NS is not awesome, but I don't know of a better alternative.

@Essence:
I had a true Rit in this place originally, but the Mes performs better. Seeing how the Spirits hardly ever die made me wanna try this approach and I like it better so far. If I played as a melee I'd probably prefer a Rit @ 16 chan for Rage and Splinter, but I'd keep the resto part anyways, I always feel that SoS heroes waste potential by going into the SP line.
paK0 is offline   Reply With Quote
Old Jul 20, 2011, 05:39 PM // 17:39   #9
Pre-Searing Cadet
 
Join Date: Jun 2009
Location: Oregon
Guild: Father of Devils Clan
Profession: N/
Default

Sorry if this is dumb, but where do I get 5 mesmers from? I only have 2 mes heroes Gwen and Norgu. Or is that supposed to be any hero with a mes secondary?
FatherofDevils is offline   Reply With Quote
Old Jul 20, 2011, 05:47 PM // 17:47   #10
Academy Page
 
Belzebu's Avatar
 
Join Date: Feb 2011
Guild: Charter Vanguard [CV]
Profession: R/
Default

Quote:
Originally Posted by FatherofDevils View Post
Sorry if this is dumb, but where do I get 5 mesmers from? I only have 2 mes heroes Gwen and Norgu. Or is that supposed to be any hero with a mes secondary?
You need to buy mercenary slots and make them as mesmers.
Belzebu is offline   Reply With Quote
Old Jul 20, 2011, 07:24 PM // 19:24   #11
Academy Page
 
paK0's Avatar
 
Join Date: May 2009
Guild: byob
Profession: A/
Default

Quote:
Originally Posted by Belzebu View Post
You need to buy mercenary slots and make them as mesmers.
This

And you can make Razah a Mesmer
paK0 is offline   Reply With Quote
Old Jul 21, 2011, 02:46 PM // 14:46   #12
Academy Page
 
Join Date: Dec 2010
Location: Fissure Of Woe
Guild: Mage Is [SenT]
Profession: A/E
Default

Quote:
Originally Posted by paK0 View Post
So, I've been looking around a lot and I have done quite some testing myself. Since I'm lazy by nature I wanted a team that can do everything with me doing nothing . I've been using this build for vanquishing and it never let me down so far, no tactics required, just charging in =).



Some notes:
- Yes, for the normal game there is some overheal present. This is needed if you want to tackle ele bosses in HM. If you actually bother to precast PS, you can remodel the Me/Rt to Channeling and add damage (or whatever you want, but try to keep a rezz on him).

- This can be run with any player bar. If you are covering any of the things the Mesmers take care of (Panic, minions, etc...) its best to just change the respective Mesmer to another damager.

- As far as elite areas go: FoW HM is a joke, FoW HM with an empty player bar is possible, but you gotta be careful to not fight in places where patrol paths cross. I'm still tinkering out the perfect bars for UW and DoA (both HM). I'll likely drop the minion-Mesmer, play an ST-Rit (Shelter/Union) and add more damage on the SoS-Mesmer.

Here is the build, any comments and suggestions are highly welcome.

Its not even worth having panic when you are already having keystone's, just change the panic into ks and be happy having the same effect (area rupt) with moar dmg.
misstrust you still can use on a me/n keystone
The Illu-mes will run out of energy (if you don't change the dmg-nec signet to leech sig).
The Me/Rt is just meh.
Sos is only good single target dmg, but bad on heroes cuz they use it just while running and so on, use another me/n with ks, symbolic, misstrust, 2 necsigs and other signets. (then you only got 2 backlliners and thats ok, for ele bosses in hm you don't need overheal, only the mouse on a ruptskill of a mes and you use it as soon as you aggro the boss).

Your monk is... -.-
Better use a N/rt healer (here you can place sos if you really want to have it) and take the para rezz signet instead of "never surrender" on the me/P.
[Nika] is offline   Reply With Quote
Old Jul 21, 2011, 02:50 PM // 14:50   #13
Academy Page
 
Join Date: Dec 2006
Profession: A/
Default

Quote:
Originally Posted by [Nika] View Post
Sos is only good single target dmg, but bad on heroes cuz they use it just while running and so on,
Heroes use sos when they are engaged in battle all communing and channeling spirits will be cast automatically when engaged in battle. I never see my heroes cast it outside battle.
Elfblade is offline   Reply With Quote
Old Jul 21, 2011, 03:33 PM // 15:33   #14
Krytan Explorer
 
pakhavit's Avatar
 
Join Date: Apr 2007
Location: Florida
Guild: Thai Alliance
Profession: R/Mo
Default

Quote:
Originally Posted by Elfblade View Post
Heroes use sos when they are engaged in battle all communing and channeling spirits will be cast automatically when engaged in battle. I never see my heroes cast it outside battle.
It's always far back without micro though. I still like SoS as a back-line protection against melee mob.
pakhavit is offline   Reply With Quote
Old Jul 21, 2011, 04:03 PM // 16:03   #15
Academy Page
 
Join Date: Dec 2010
Location: Fissure Of Woe
Guild: Mage Is [SenT]
Profession: A/E
Default

Even of they only use it in Battle, the dmg of another KS is higher than the dmg of an Sos.
And my build suggenstions contain Sos as Elite on the nec-healer, then you only got 8/9 or 10 channeling but you still got sos.
[Nika] is offline   Reply With Quote
Old Jul 21, 2011, 04:06 PM // 16:06   #16
Furnace Stoker
 
Daesu's Avatar
 
Join Date: Oct 2008
Default

Quote:
Originally Posted by paK0 View Post
Enchantment removal is annoying, but not really a problem.

The first two Mersmers can still use their Elite and some other skills, the Keystones still get the damage from the Keystone Signet, only the Me/Rt is seriously harmed (and he still got his healing).
The problem is, the heroes AI is too dumb to realize that their symbolic celerity is stripped, so they would continue to cast Signet of Sorrow or SoLS without it and wasting their time. Without SoLS some of your mesmers can run into an energy issue while waiting for symbolic's long recharge. Even if there is no enchant stripping, heroes sometimes do not renew cast their Symbolic Celerity, and they would use SoLS and such without it, unless you micro them.

Using Signet of Sorrow without keystone can cause it to go through its 30s recharge if your target is not near a corpse and heroes don't seem to discriminate between such target and other targets.

Last edited by Daesu; Jul 21, 2011 at 04:09 PM // 16:09..
Daesu is offline   Reply With Quote
Old Jul 21, 2011, 04:49 PM // 16:49   #17
Academy Page
 
paK0's Avatar
 
Join Date: May 2009
Guild: byob
Profession: A/
Default

@Nika: Heroes will usually not start the fight with Keystone, so they will use 2-3 signets and for this time the enemies can cast. Panic is usually the first spell cast, to give csters a lockdown through the whole fight. This also helps to get the max value out of the wastrels spells.

The illu Mes is fine energy wise. It used to run out, but ever since I cut clumsiness from the build it works just fine.

The Me/Rt was the last to be added, so he is the least tested, but so far he has performed nicely. Having the mouse on the rupt might work, but I don't like to have to do things =). But yes, with a little micro this one can be setup to do more damage, everybodys choice.

The monk is far better than any Necro healer I ever used. It does have a little less healing power but the instant rezz makes more than up for it. (The only way you really die is if you overaggro or run into "random" spikes, they are rare in PvE but still occur every now and then).

Ive been running SoS for months now and never had a bad experience with it.

@Daesu:
Yes, it sometimes happens, but whenever you give your heroes some situational skills something is bound to go wrong every now and then. The point is that it is awesome when it works but almost never a big deal if it doesn't (at least in my experience). They only take a slight hit on their effectiveness sometimes, so its gain really outweights its loss.
paK0 is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:19 AM // 05:19.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("